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- Date: Wed, 13 Oct 93 15:03:29 PDT
- Date: Wed, 13 Oct 93 15:02:47 PDT
- Date: Wed, 13 Oct 93 15:03:29 PDT
-
- Forwarded message:
- >From shire@hairball.ecst.csuchico.edu Wed Oct 13 15:02 PDT 1993
- From: Charles W. Hooks <shire@hairball.ecst.csuchico.edu>
- Message-Id: <9310132202.AA24436@grotus.ecst.csuchico.edu>
- Subject: crossfire bugs
- To: tvangod@grotus.ecst.csuchico.edu (Tyler Van Gorder)
- Date: Wed, 13 Oct 93 15:02:47 PDT
-
-
- Luck <-- Is it implemented yet? It is causing the game to hang, it
- also messes up the inventory. i.e. if it is the third arch type you have,
- and the third thing in oyur inventory is, say armor, when you try to id the
- armor, you get luck not defined, or some such...
-
- Depletion <-- You have several mosnters that give you this,
- Nightmares, demi-lich, etc... Yet there is no way to recover from this
- within the game. Is this in the works? It causes confusion when people
- try to use potion to gain racial maxes... Also has same inventory problem
- that luck has.
-
- Vampires <-- Stakes do not work on vampires, and over all seem
- impossible to kill even with spells... Functionality???
-
- Bracers <-- Does not work.
-
- Boots <-- Armor values are not gettign added properly into totals.
-
- Morningstars <-- They do 21 damage, more than most artifacts. In
- general thsi makes fighters WAY to powerful, and it makes spells look real
- weak. I think the game would be balanced if the best non artifact weapon
- you could get would be +10 damage!!! That way +15 damage artifacts would
- be more powerful than a +4 morningstar. The weapon of prefrence, even over
- deathbringer which is +3 damage 22!
-
- Buffer space <-- Seems to be a bad idea now that connections are
- networked rather than direct connect... This causes death, exspecially in
- the cases of lag...
-
-
- --
- Charles W. Hooks
-
-